At the present, innovation is no longer an option, it is a necessity. The challenge of providing the users with the best experience, developing new software, developing new machines lies with the developers and the IT companies. Design thinking is a very useful tool for all of them, who in search of new solutions. Rapid Prototyping is a crucial part of this very process. But there are certain mistakes that are common while using Rapid Prototyping. Below are a few of those.
Table of Contents
- Mistake #1: Bad coordination between designer and prototyper
- Mistake #2: Building more than is necessary
- Mistake #3: Assuming that anything could be built as a rapid prototype
- Mistake #4: Assuming that prototypes can be perfect at the first go itself
- Mistake #5: Selecting a company that has the skills doesn’t always help
Mistake #1: Bad coordination between designer and prototyper
The strength and the functionalities of the final part depend on variables such as the process used, build orientation, etc. The prototyper should clearly point out the possible uncertainties and the processes of mitigating them. This is as important as getting the finalized requirements from the customer.
Mistake #2: Building more than is necessary
A fault of most of the designers is that they are trying to assemble everything at once sans making sure that individual components are functioning as intended. The building or creating the complete device once you are certain of the quality of individual components is going to save a great deal of your cost and time as well.
Mistake #3: Assuming that anything could be built as a rapid prototype
There are some people who think that all design issues could be solved and anything could be built via rapid prototyping. This is entirely wrong. Very large parts are often not suited for the process. Sometimes when experiences are not matching the expectations, customers would refrain from using the technologies repeatedly.
Mistake #4: Assuming that prototypes can be perfect at the first go itself
If prototypes were always perfect, you wouldn’t need them and you would immediately cut your financial expenses without even developing them. When you’re making a prototype, don’t forget that it is a full sequence of processes and some design errors cannot be discovered until you test the physical prototype in front of the client.
Mistake #5: Selecting a company that has the skills doesn’t always help
Some developers are fast. Some are fluent in knowledge. Some focus on good customer service while others concentrate on bargain-basement pricing. Research the company with whom you plan to do business and their reputation. The clients should identify the strengths and the skills of the prototypers and choose the most perfect one.